The Clone Wars: TFN talks to Filoni and Gilroy

Dave Filoni and Henry Gilroy answer fan questions on The Clone Wars over at TheForce.net. A lot of interesting tidbits on the show, its relation to the EU, George’s involvement and other food for thought, like Gilroy’s comments on the unique challenges of writing a digital show:

It wasn’t really an issue of balance. When I wrote the first episode, I wished I could have used the entire Jedi Council, but because we were just building the studio, the only characters I had available were Anakin, Obi-Wan and Yoda. Mace wasn’t originally in the movie story, because he wasn’t built yet, he was added way later. This was the incredible challenge as the head writer, I was tasked with writing Star Wars and making it feel as big as Star Wars, but only allowed to build ONE new character per episode (I started with 9 — can you name them?). So Luminara and Kit showed up at the very first chance I could put them in the show.

Oh, and there’s also something in there about George and the Wookieepedia. Yes, seriously.

In other interview news, EUC has one with The Force Unleashed’s Sam Witwer, and is taking questions for Matt Stover.

Lately in The Clone Wars: House parties, interviews

A few days back Rebelscum had a Clone Wars house party kit – now we have the details from the official site. One kid, Chicago’s Calvin Rodgers (above) is getting the red-carpet treatment.

The House Party folks may only have three days left before they see the first two episodes, but the rest of us are still waiting until October 3… Still, reviews and such are showing up:

We’re sure to see more as we approach the air date, and/or the TFU buzz fades.

I guess I should post all this gaming news…

What KOTOR MMO? There was (briefly!) a listing on Amazon for a Knights Of The Old Republic MMO. LucasArts had no comment to TFN: Make of that what you will. Make even more of it if the TFN post vanishes suddenly as well.

The Force Unleashed: io9 talks to Sam Witwer, aka Starkiller; Sound & Vision magazine previews the game (via;) Walkthrough a level; Eleven preview tracks from the soundtrack, a review, and an interview with composer Mark Griskey (via;) An Easter Egg in the demo.