Deadline says that two dozen employees were laid off at Lucasfilm this week. We already heard there were layoffs, but this is the first word we’ve had on numbers. They say the cuts came in “financing, licensing and distribution.”
In an email to employees earlier this month, Lucasfilm president Kathleen Kennedy said all significant organization changes at company would be completed by the end of April.
So hopefully this is the last we’ll hear of layoffs for the time being – unless Lucasfilm chooses to confirm the number.
UPDATE: A commenter on the Deadline piece going by ‘Ex-Lucas Employee’ says:
It wasn’t just 20. There were 300+ cuts three weeks ago and another 120-150 at Lucasfilm this week. It sounds like less because some of the 120+ this week are being required to work until as late as November if they want to receive severance.
So the number of people laid off this week may actually be significantly higher. I don’t know if we’ll ever get much official conformation on this, though.
RebelForce Radio is reporting that there have been layoffs at Lucasfilm today. People in “licensing, marketing, and publishing” have been hit. No numbers yet, but here’s a bit of independent verification:
Hatchet day at #Lucasfilm and #LucasLicensing. Bad news: I got laid off. Good news: I got laid off!Look out, world, here I come!
With the official word that Lucasfilm’s video game division, LucasArts, was being effectively shut down this week, there’s been a lot of reminiscing of the great titles that LucasArts had developed and some investigation for why the closing happened, and the search for a silver lining.
With the company’s re-alignment to solely focus on licensing Lucasfilm’s intellectual property to outside game developers, in-house game development has been shut down, finally cancelling Star Wars: 1313 and First Assault games. (See our guest column from Paul Ens suggesting that Dark Horse could turn these game projects into graphic novels.) I’ve rounded up some of the views on the closure, with a look at LucasArts’ recent history, and some tributes to the game company that started in 1982 and the people who worked there, as well as my own nostalgic look at some of the games that were part of my life.
“At this point, I am involved in some early production discussions and exploration of what we’ll be doing with Star Wars animation in the future, which is really exciting for me and I have some friendly faces around me, of course, that are helping me on the project. So it’s a transition time, as I’ve said before, and I think it will lead to an exciting time and hopefully I’ll see things grow again.”
So no details, and clearly very early days yet, but at least it’s some further confirmation that a second show could eventually come into fruition.
Kotaku reported and GameInformer confirmed with Lucasfilm that the company is in the process of shutting down LucasArts. Kotaku says that 150 have been laid off and both Star Wars: First Assault and Star Wars 1313 have been canceled. Variety is reporting that the layoffs are spilling over to Industrial Light & Magic as well.
Here’s part of the official statement:
“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”
This has expected for a while, and there was plenty of speculation that LucasArts was headed for the bin even before Disney was in the picture.