Report. The Albuquerque Journal’s ReelNM blog says the the reports of Episode VII filming in Mexico are false. “New Mexico was never on the list for the film,” their source says. The New Mexico rumor started by a local film blog, with Latino Review narrowing the location down to Las Cruces.
Gaming. IGN unleashed a bunch of stuff on 1313, the video game that may or may not have been canceled in the post-Disney shakeup. A source tells TFN to lean heavily on the ‘may not.’
Alumni. “I intend to pursue the role of Chewbacca for Episode VII,” Peter Mayhew says in relation to the Wookiee casting.
Hints This isn’t the first we’ve heard about October being the month that Lucasfilm will finally start announcing things, but, y’know, pencil it in. Meanwhile, Bob Iger is hinting that Disney could create specialized content for “new platforms.” Sound familiar?
Last week, Konami introduced Star Wars: Force Collection, a card battling game for mobile platforms (Android/iPhone/iPad). I think I’m addicted to it, but I can’t say that I’m actually having any fun. It has plenty of Star Wars graphics and sounds, but has very repetitive and incredibly simple gameplay, though it may appeal to those who like to accumulate rewards and level up. Here’s my review and a simple gameplay guide and tips for Force Collection:
Patrick Söderlund, the executive vice president of EA Games Label at EA, recently spoke to Polygon about their approach to the Star Wars universe.
“The most important thing for me is that we take the Star Wars license and come up with games where peoples’ jaws drop,” he said. “We need to do with this what [Batman: Arkham Asylum] did for the Batman license.”
He revealed for the upcoming Star Wars: Battlefront game, announced at E3 earlier this year, EA’s DICE studio came forward to want to work on it – and is using resources developed by LucasArts for Battlefront 3.
“We didn’t toss anything out,” he said. “We’re looking at the old games. We have access to everything that was done during the LucasArts era. But we do want to take our own stance.”
So it’s not Angry Birds Star Wars: The Prequels, it’s Angry Birds Star Wars II with prequel characters and some Skylander-style action figure things. Alrighty then.
The new game will be out on September 19.
Looks like Star Wars Angry Birds is getting a prequel…
Electronic Arts has announced the first fruit of their Star Wars deal: The third Star Wars: Battlefront, which has apparently been highly anticipated by those who desire such things.
The game is being developed by DICE and will use the Frostbite 3 engine. Platform details and release date are TBA.
(Video embed timing out on you? Here’s the direct link.)
Start your theories, people who care that Lucasfilm registered a bunch of domain names! Fusible was first to notice.
The domains include starwarsrebels.com, starwarsalliance.com, order67.net, wookieehunters.com, starwarswolfpack.com, and wolfpackadventures.net. (Wolfpack, if anyone is wondering, is a clone trooper squad that gained a good bit of traction among Clone Wars fans.)
An extraordinary amount of comment seems to focus on gunganfrontier2.com, gunganfrontier3.com and gunganfrontier4.com, which could mean sequels to a 1999 learning game or just someone at LFL being a hilarious troll.
In any case, the tendency with these domain things is to assume they’re video games, so consider the speculation floor open.
StarWars.com just announced that Electronic Arts has locked up a multiyear licensing agreement with Lucasfilm and Disney Interactive to be the exclusive developer of Star Wars titles for the main gaming markets: console, PC, tablet & mobile. While not stating exactly how long the license will last, EA (which includes Bioware, producer of the popular Knights of the Old Republic game and The Old Republic MMO, as well as other EA studios like DICE and Visceral) will pretty much be the only game in town for Star Wars titles, with the exception for some casual games from Disney Interactive.
“Our number one objective was to find a developer who could consistently deliver our fans great Star Wars games for years to come,” said Kathleen Kennedy, President of Lucasfilm. “When we looked at the talent of the teams that EA was committing to our games and the quality of their vision for Star Wars, the choice was clear.”
“This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come,” said John Pleasants, co-president of Disney Interactive. “Collaborating with one of the world’s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to fans around the world.”
“Every developer dreams of creating games for the Star Wars universe,” said EA Labels President Frank Gibeau. “Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”
Or check out the full press release on EA’s site. With LucasArts downgraded from a game development company into a game licensing company last month, it looks like all eyes will be on EA’s stable of development studios for keeping Star Wars alive in the video game industry.
Over the past couple weeks, we’ve said goodbye to a few, mocked more, and, well, went a tiny bit overboard with the dramatics. Just another week in Star Wars fandom…
With the official word that Lucasfilm’s video game division, LucasArts, was being effectively shut down this week, there’s been a lot of reminiscing of the great titles that LucasArts had developed and some investigation for why the closing happened, and the search for a silver lining.
With the company’s re-alignment to solely focus on licensing Lucasfilm’s intellectual property to outside game developers, in-house game development has been shut down, finally cancelling Star Wars: 1313 and First Assault games. (See our guest column from Paul Ens suggesting that Dark Horse could turn these game projects into graphic novels.) I’ve rounded up some of the views on the closure, with a look at LucasArts’ recent history, and some tributes to the game company that started in 1982 and the people who worked there, as well as my own nostalgic look at some of the games that were part of my life.